Currencies & Economy

THE FAUST uses a species × rarity economy. Species defines identity and danger; rarity defines base output, scarcity, and visual prestige.

Species × rarity

A Tuyul, Wisp, or Gilded Boar can appear across rarity tiers while keeping its species identity. The tier changes base strength, traits, visual tier, and supply scarcity.

yield = base × species multiplier × stat roll × level bonus × star bonus × item/buff effects
TierBasePremium pool
Basic10Basic Altar only
Common403,000
Uncommon1201,666
Rare3201,100
Super Rare960600
SSR2,400200
Legendary2,700100 Gen I

Premium supply is finite. When a tier pool is exhausted, that tier permanently closes in premium birth and shifts to the secondary marketplace.

Pip — gameplay currency

Spirits earn Pip by working. Pip pays for oil, basic growth, storage, and the Basic Altar. Lv1–13 progression is free; Lv14+ costs 150 Pip per level.

Ticket — premium currency

Tickets power Premium Altar pulls at 5 Ticket each. Premium spending cannot create Soul. It can reveal finite supply, cosmetics, or forge-related materials; it cannot print infinite ownership.

Soul — contribution proof

Soul is non-transferable. Premium purchases, gacha, marketplace resale, offers, and direct payment create zero Soul. Airdrop logic uses effective Soul:

effective_soul = soul × title multiplier

The title multiplier is capped at +20%. Marketplace sale never transfers Soul; any refund returns only to the seller’s own ledger as recovered Soul.

Materials and rites

Agate, Opal, and Crystal gate fire tiers, spirit rites, and Keeper star upgrades. Base gear crafting instead uses Dungeon materials. Seal matures a matched spirit without burning the duplicate; Fusion permanently burns a matched sacrifice, requires an open target-rarity seat, and can never create a Legendary.

Minting and dual-life pets

Marketplace

The marketplace is secondary-only. On transfer, level resets. Stars, roll, Wujud, serial, species, tier, and provenance persist. This keeps market value while keeping gameplay progression account-bound.

Open rule

Closed-pool handling is not final. Once a premium tier is exhausted, that tier becomes marketplace-only; the exact user-facing handling of closed-tier rolls will be finalized before public sale.

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