Currencies & Economy
Three currencies. Nothing ever expires. Every price is paired with a source, and money buys time, never power.
Pip — the gameplay currency
Spirits earn Pip every hour they work. You spend it on oil, gate materials, inventory space, and the Basic Altar. Sell any spirit back for 50% of its price in Pip. Pip is earned by playing, full stop.
Ticket — the premium currency
Bought with real money, spent on the Premium Altar (SR/SSR spirits, pity at 80) and cosmetics. Tickets never buy progression paths or permanent multipliers. What money can buy, it buys faster or prettier, never stronger forever.
Soul — the contribution proof
Soul is what your account is worth to the project. It is earned only from nights actually played, it is capped daily (40 plus 12 per Keeper Level, topping out at 400 at Lv30), it is non-transferable, and it never expires. Later, at token conversion, Soul is burned in exchange for a share of the reward pool: contribution, not capital, sets your share.
Risk is real: the sacrifice triangle
- The Offering — a pre-night wager. Stake something valuable; the night decides if it comes back with interest.
- Fusion — burning a duplicate into your spirit for a star. The duplicate is gone.
- Ritual gates — tier-ups that demand materials you earned. Spend them and they are spent.
Real loss risk is a design requirement, not a flaw. A night that can take nothing is a night that means nothing.
Fairness, engineered
- Paying players progress 2–3× faster than free players. Never 20×. Fast enough to feel gratitude, slow enough to keep the other 95% in the game.
- Every price pairs with a drop rate and a time cost. If a number cannot show its source, it does not ship.
- Free players still reach everything: the SR dupe box comes from seasonal leaderboards, and a Golden Ticket (worth one premium summon) arrives about once a month through events and cannot be purchased.
- Token emission, when it exists, is backed by real revenue. The game funds its own economy, not new buyers.
Inventory
Bag (portable, 8 slots) and Storage (home, 20 slots) are limited and expandable with Pip. The spirit shelf is uncapped; a gacha result can never be blocked by a full bag.